Smoke and Mirrors
changelog
8/17:
- update lvl1 preview UI text
8/15:
- shifted to mouse control scheme for portals
- alternative IJKL control scheme, changeable via options
- made portal placement more consistent
- added sound effects
8/12:
- added levels 3-5
- cut levels 6-8
8/4:
- title screen, level select (only lvls 1 & 2), pause menu
- portal frames are prevented from spawning in the wall
- prevent portals from spawning on top of each other (inconsistent thus far)
7/29:
- second level now accessible on win of first level
- player can place mirrors to portal around level now!
- only two mirrors on first level and portal placing disabled on first level
- portal placed enabled on second level - it is in fact required
7/22:
- two mirrors placed in level to aid player
- press E to spawn mirror frame to see where you can spawn a portal (you cannot spawn your own portals yet)
- press Q to cancel the mirror frames
7/16:
- mirror test
- plans to random spawn a couple mirror pairs in level
- fog covers walls now
- increase fog spread again but not too fast or else it is unfair
7/11:
- trying to improve gamefeel
- player takes damage faster
- fog cover items to hide from player and will cover walls too but i guess unity did not save that edit lol
- fog spreads faster
7/9:
- random initial fog spawn at start of level to spawn within radius of center of level: this way where the fog spawns is automatically variable between levels
- player takes damage faster with hopes of increasing stakes
7/8:
- updated fog expansion algorithm to a more desirable form
- working on random fog spawn but it is still broken right now so that is why there is random fog in the center of the map
- updated pixel art but still trying to make tiles consistent
6/29:
- added win screen with functional continue button (just resets current scene)
- changed asset coloring to experiment with darker style
- added test fog animation
6/24:
- added dash with cooldown
- added items as goal
- game will show win screen or something, right now timescale just sets to 0
- reset game on no health
6/16:
- maze structure
- player control
- player damage while in fog
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